


(I did fix that "Kremlin g" typo, after all.) However, I may change my mind if I get a lot of requests to change this. I've considered changing Krusha to Knocka, Rekoil to Re-Koil, and Niknak to Knik-Knak, but I wanted to make this patch closely resemble the original English version of the game. This improvement wasn't as big as I had hoped, but it's better than nothing. This bug fix was originally a standalone patch here, but now has been part of this English patch.įinally, the text for the level names on the world map screen prints a tiny bit faster, as it now uses the GBC's second VRAM bank (which Rareware never used for some reason until DKC GBC), and this allows the entire alphabet tiles to be loaded just once, instead of loading tiles every time you go from one level to another. Due to this, you won't be seeing odd things like this or this anymore. This means that if you have a corrupt save file but at least one functional backup copy (DKL2 and DK元 store two backups per file), the game will properly load the first functional backup copy it finds.

The patch also fixes the backup save restoration bug, which also first appeared in DKL2. This means that when losing to a bonus stage with at least one star or enemy remaining, defeating enemies in the main level will no longer cause the Bonus Coin sound effect to play in this patch. One of the bugs that I fixed is the bonus counter glitch, which first appeared in DKL2.
